Free-hand interaction enables users to directly create artistic augmented reality content using a smartphone, but lacks natural spatial depth information due to the small 2D display's limited visual feedback. Through an autobiographical design process, three authors explored free-hand drawing over a total of 14 weeks. During this process, they expanded the design space from a single-display smartphone format to a dual-display smartphone-wearable format (Portalware). This new configuration extends the virtual content from a smartphone to a wearable display and enables multi-display free-hand interactions. The authors documented experiences where 1) the display extends the smartphone’s canvas perceptually, allowing the authors to work beyond the smartphone screen view; 2) the additional perspective mitigates the difficulties of depth perception and improves the usability of direct free-hand manipulation; 3) the wearable use cases depend on the nature of the drawing, such as: replicating physical objects, "in-situ" mixed reality pieces, and multi-planar drawings.
(A) Illustration of a user sketching AR content on both the smartphone and the wearable. (B) An AR sketch of virtual flowers on a physical pot with Portalware. (C) The user's view of Portalware.
@inproceedings{Qian2021portalware, author = {Qian, Jing and Zhou, Tongyu and Young-Ng, Meredith and Ma, Jiaju and Cheung, Angel and Li, Xiangyu and Gonsher, Ian and Huang, Jeff}, title = {Portalware: Exploring Free-Hand AR Drawing with a Dual-Display Smartphone-Wearable Paradigm}, year = {2021}, isbn = {9781450384766}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/3461778.3462098}, doi = {10.1145/3461778.3462098}, booktitle = {Proceedings of the 2021 ACM Designing Interactive Systems Conference}, pages = {205–219}, numpages = {15}, keywords = {autobiographical design, wearable, augmented reality, free-hand drawing}, location = {Virtual Event, USA}, series = {DIS '21} }